I build and lead design and technical teams that craft incredible user experiences in unconventional contexts.

Director, UX
San Francisco, CA, 2023-present

Managing a team that crafts fundamental experiences across PlayStation products. Scope includes design systems, accessibility, prototyping, internal design tools, commerce, subscriptions, search, voice, accounts, and player safety. Constantly refining the present while thinking big about the future.

    Senior Manager, Design Technology
    San Francisco, CA, 2020-2023

    Built an engineering team that acts as a technical partner to product designers across the design org at PlayStation. Design Technology builds feature prototypes for PS5, mobile, desktop, VR, and web in code integrated into real products, or using rapid prototyping tools. In addition the team creates bespoke design tools, plugins, and customizations to support collaboration, consistency, and accessibility.

      Obscura Digital (acquired by Madison Square Garden)
      Director of Systems
      San Francisco, CA, 2018-2019

      Led a distributed team that designed and implemented hardware platforms behind large-scale immersive experiences for agency clients and MSG Sphere.

      • Directed the production of playback systems for high-resolution video content using projection, LED, and traditional displays.
      • Created and managed a team to build an ingestion and rendering pipeline to handle super-resolution content in a hybrid on-premises/cloud infrastructure.
      • Negotiated multiple $1M+ vendor agreements for hardware and software.
      • Managed a team that provided external and internal customer support for large-format video installations and custom VR tools.
      Technical Director
      San Francisco, CA, 2010-2018

      Managed all technical disciplines of a digital agency across multiple offices, including software development, systems engineering, QA, deployment, and support. Deployed projects in the US, Europe, Asia, and Middle East.

      • Recruited engineering staff, freelancers, and vendors, converging a broad set of capabilities to apply to client projects.
      • Collaborated with sales and design teams to translate project requirements into realistic timelines and budgets which landed client engagements.
      • Implemented standards for developing, testing, deploying, supporting, and documenting projects, ensuring robustness and 24/7 operation.
      • Promoted R&D of environmental sensing technologies based on Bluetooth, RFID, ultra-wideband, and computer vision, which enabled interaction beyond touchscreens.
      • Built monitoring and show-control tools like am/pmam/pm, RingmasterRingmaster, and XSPXSP to ensure continuous operation and reduce repetitive engineering tasks.
      • Directed the engineering behind immersive projects at One World ObservatoryOne World Observatory, GenentechGenentech, OUE SkyspaceOUE Skyspace, and moremore, which have run continuously for years.
      Lead Engineer
      Seattle, WA, 2008-2010

      Co-founded a digital agency focused on emerging multi-user natural interaction paradigms. Implemented novel user interfacesnovel user interfaces using emerging hardware and software technologies.

      Lead Engineer
      Redmond, WA, 2006-2007

      Architected and implemented high-polish demo applicationshigh-polish demo applications for the not-yet-announced Microsoft Surface touch table as a contractor.

      • Embedded with the design team to translate static design comps into fluid, functioning software.
      • Created bulletproof and flexible applications on prototype hardware and a rudimentary software toolkit.
      Additional Experience
      Owner, Software Engineer
      Seattle, WA, 2005-2008

      Worked as a freelance developer for digital agencies, leading front-end development of interactive web projects.

      • Implemented projects with agencies like POSSIBLE, Second Story, and Belle & Wissell.
      • Worked with clients like Microsoft, Starbucks, Comcast, The Smithsonian, Seattle University, and the University of Washington.
      • Navigated the challenges of running a small business, including legal and financial concerns.
      Smashing Ideas
      Software Engineer
      Seattle, WA, 2003-2005

      Led the engineering of web-based interactive and gaming projects for clients such as Adobe, Disney, Nintendo, and Nickelodeon.

        Software Engineer
        Seattle, WA, 1999-2003

        Led the development of web projects for clients such as Microsoft, Seattle's Best Coffee, Washington Mutual, and AT&T that pushed the boundaries of the web at the time.

          Real Networks
          Intern, Web Developer
          Seattle, WA, 1998-1998

          Built marketing content for the high-traffic real.com site using the limited capabilities of early-generation browsers.

            Art Institute of Seattle
            AA in Multimedia

            "Multimedia" was defined literally in this program to include painting, drawing, lighting, video and audio production, typography, graphic design, and computer programming.

            US Patent 11745098B2
            Sony Interactive Entertainment, 2023

            A patent issued for a game controller with a projector in it, where the projection's perspective is modified by the controller orientation.

            Feature, Communication Arts Design Annual 2016
            Communication Arts, 2016

            Stimulant was chosen as the subject for an in-depth feature in Communication Arts, an honor given to a single agency each year.

            Seattle Interactive Conference Session
            Seattle Interactive Conference, 2014

            Participated in a panel discussion with other designers and developers of the Microsoft CubeMicrosoft Cube installation which was exhibited at the conference.

            US Patents: 8775973B2, etc
            Microsoft, 2014

            Seven patents issued for the image browsing interface in the Bing applicationthe Bing application that Stimulant developed for the Microsoft Surface table.

            MIX 11 Session
            Microsoft, 2011

            Participated in a panel discussion at the Microsoft MIX conference on the future of natural user interfaces.

            Microsoft Surface MVP
            Microsoft, 2011

            Included in the Microsoft MVP program under the Surface discipline, first awarded in 2011 and renewed in 2012 and 2013.