headset-free augmented reality
The brand's innovation team had a seed of an idea which we expanded to a physical prototype and a suite of applications to run on it. High-quality video streams from DSLR cameras were merged with depth data to create large-scale, headset-free augmented reality experiences. Users interacted with voice, touch, gesture, and mobile devices.
My role: I coordinated a team of freelance and full-time software engineers, hardware integrators, and testers. My own tools were used for deployment and support. I was the primary technical interface between engineering, creative, and the client.
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Client: Stimulant, for a consumer electronics brand
Technologies: Unity, C#, RabbitMQ, depth cameras, DSLR cameras, speech-to-text APIs