five years, ten exhibits
We designed and implemented large series of exhibits to educate visitors on the history of Intel and the chip manufacturing process. The software platform evolved over the years, from Silverlight to Unity to Cinder. Some exhibits were augmented with presence-sensing depth cameras, physical controls and buttons, and content moderation tools.
My role: I coordinated a team of freelance and full-time software engineers, hardware integrators, and testers. My own tools were used for deployment and support, and I engineered content moderation tools. I was the primary technical interface between engineering, creative, and the client.
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Client: Stimulant, for The Intel Museum
Technologies: Unity, Silverlight, C#, Cinder, C++, Node.js, JavaScript, depth cameras